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Bug Database
Bug ID: 6655001
Votes 0
Synopsis D3D/OGL: Window translucency doesn't work with accelerated pipelines
Category java:classes_2d
Reported Against
Release Fixed 6u10(b12)
State 10-Fix Delivered, Verified, bug
Priority: 2-High
Related Bugs 6633275 , 6663447
Submit Date 24-JAN-2008
Description
When window translucency is enabled for windows with accelerated
surfaces the tranlucency doesn't work well on Windows systems
prior to Windows Vista: there are artifacts when a window is dragged
away, and it doesn't appear transparent.

Shaped windows work fine.
Posted Date : 2008-01-24 23:43:31.0

To run the attached test:
   java -Dusetrans TranslucencySwingTest
   java -Dusetrans -Duseshape TranslucencySwingTest
   java -Duseswing -Dusetrans TranslucencySwingTest
   java -Duseswing -Dusetrans -Duseshape TranslucencySwingTest
and so on. Same with opengl pipeline enabled..
Posted Date : 2008-01-25 00:18:44.0
Work Around
N/A
Evaluation
This is a known limitation of Windows' window translucency
support. It was only fixed it properly on Windows Vista.

We'll need to disable HW acceleration (both OpenGL and
D3D pipelines) for non-opaque windows on systems other
than Vista.
Posted Date : 2008-01-24 23:43:31.0
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