|
Quick Lists
|
|
Bug ID:
|
6681745
|
|
Votes
|
0
|
|
Synopsis
|
OGL: provide a way to create a v-synced BufferStrategy with COPIED flip contents
|
|
Category
|
java:classes_2d
|
|
Reported Against
|
|
|
Release Fixed
|
6u10(b22)
|
|
State
|
10-Fix Delivered,
Verified,
bug
|
|
Priority:
|
3-Medium
|
|
Related Bugs
|
6678218
,
6685702
|
|
Submit Date
|
28-MAR-2008
|
|
Description
|
We need to provide a way to create v-synch-ed buffer strategy with
COPIED flip contents. All flipping BufferStategies in ogl are vsync-ed
but there's no way to have a customer back buffer as required
by Swing.
This is important for Scenario and animation support.
This is the OGL counterpart of this bug: 6678218
Posted Date : 2008-03-28 21:49:50.0
|
|
Work Around
|
N/A
|
|
Evaluation
|
Java2D will provide a way to create v-synch-ed flipping
buffer strategies with COPIED flip contents
when the ogl pipeline is enabled.
All flipping BufferStrategies are v-synced in opengl, but
we need to provide a persistent back buffer as required by
Swing rendering model. To achieve that we'll have an offscreen
buffer which will serve as back-buffer to the buffer
strategy (so all rendering will go that buffer), but
when the BS is showed it will be first copied to a real
back-buffer, which will then be flipped, providing
v-synced flip.
Posted Date : 2008-03-28 21:49:50.0
|
|
Comments
|
PLEASE NOTE: JDK6 is formerly known as Project Mustang
|
|
|
 |