The problem seems to exist for a long time. Our generic
implementation of DrawGlyphList
and DrawGlyphListAA produce incorrect results if we render to
custom buffer and the graphics instance has non-null clip.
The root cause of disappeared text is incorrect usage of the clip
region form a SunGraphics2D instance for filling temporary
surface in generic implementation of MaskFill: with applied clip,
we leave a significant part of (or even whole) temporary surface
blank what results in missed text in the destination buffer.
Probably, there are other primitives that can be affected by the
Suggested fix is do not use the clip for the preparation of the